Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt You will find Dragic dead and the game will award you with the Artificial Intelligence achievement. 16. The mines in the pond are magnetic and if you move too near them, they will follow you. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. The quest marker should appear near the small pond in Saint Denis. Spin Arthur until the detector’s lamp starts pulsing with the highest frequency – this informs you that you are moving in the right direction. Every procedure must start with him using the detector (hold the aim button). Dragic, an easter egg based on the famous inventor Nikola Tesla has many parallels to the real scientist. Dazu müsst ihr mit der fremden Person Marko Dragicsprechen. The invitation should arrive about 24 hours after the completion of the first part of the task. Sink all the ships and go back to the port. Up far north in Roanoke Ridge at the top of the map, Doverhill is in the small outcropping. Following Dragic's death, you can actually find Dragic's robot atop the mountains in the Grizzlies, muttering "Papa" to itself. The goal is to sink the ship models – do that with torpedoes. RDR2.org is your #1 source for all things related to Red Dead Redemption 2. Take a look at the console with three switches located on the upper balcony. Head to the park located southwest of Saint Denis to trigger a cutscene. He is located at the pond in the park. This channels the conducted electricity into the laboratory. But everytime I approach the area, the mission blip disappears and I cannot enter or do anything at his lab. This mini-game can be made easy by moving really close to the battleships since the explosive radius of the torpedoes is tiny allowing you to fire from up close to ensure accuracy. To do so, you must return to the mining village of Colter, where the game prologue took place. Watch out for the mines and stay away from explosions. Find all Chapter 4 storyline missions available in Red Dead Redemption 2 (RDR2) in this comprehensive list! These Stranger Missions flesh out the world and introduce interesting characters, such as the Serbian inventor Marko Dragic. In early Chapter 4, a new Stranger can be met in western Saint Denis. You need to go into the hills nearby while keeping an eye on the Detector. The first meeting with the professor can happen after making enough progress in chapter 4. It's the one where he wants you to visit his lab at the northernmost point of the map. Arthur must place lightning conductors in the right places. I'm here today with another Red Dead Redemption II Easter Egg: The Robot! Marcelle agrees to give the invention a c… He instructs you to take the three metal rods and the Detector device and place the rods where they can conduct the most electricity. Upon taking on Marko Dragic's Magic Quest in Saint Denis - which is one of the 10 Strangers side quests that can be found throughout the game - you will be granted access to the Doverhill laboratory. Rockstar. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. I'm in chapter 5, and I keep seeing a Marko Dragic stranger mission blip appear on my map. Avoid the mines – they work like a magnet and can start to move slowly towards your boat. You need to use the torpedoes to sink model battleships while avoiding the mines. Then start climbing to the top of a neighboring mountain. Home » Guides » Red Dead Redemption 2 – A Bright Bouncing Boy Walkthrough. In this guide, we’re going to explain how to complete 10 Stranger mission strands in RDR2. To start the "A Bright Bouncing Boy" mission, visit Saint Denis once you reach Chapter 4. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. Eine der Fremden-Missionen in Red Dead 2 dreht sich um die tragische Figur des Marko Dragic. The most precious item is the Electric Lantern. During your last visit to the laboratory, you probably noticed that the machine on which Dragic worked has disappeared. You can first find him at the large lake in St. Denis, left of the horse stable, during the day. You can find a robot and this is one of the many easter eggs of Red Dead Redemption 2. Climb up the ladder. You will need to place lightning conductors in electrostatic fields. The controls are displayed in the bottom right corner of the screen – you can steer left or right, accelerate, slow down and use reverse. Visit Marko during the thunderstorm between 10pm and 5am in the northwestern corner of the map. As before, reach the back entrance of the mayor's property during the night hours. Marko Dragic is a stranger who will start giving you missions early in Chapter 4. No wanted level or bounty in the area. This involves setting up conductors for Marco's Lab. The invention is a small remote-controlled model submarine that can fire explosive torpedoes. In the first part, Arthur has to control a remote submarine twice. Speak with Marko Dragic – the man gives you a Detector and 3 Lightning Conductors. In each round, you need to destroy 4 battleships using the remote-controlled sub. Check all entrance doors to the building to be sure. How to Complete 10 Stranger Mission Strands in Red Dead Redemption 2. Weitere Guides und Tipps zu RDR2 findet ihr in unserer Komplettlösung zum Spiel. Your email address will not be published. The second submarine challenge is a little bit more difficult – you need to sink the marked ships before they reach the opposite part of the pond. Destroy the stationary warships while avoiding the mines, then return the boat to the dock. Remember – your targets are moving. You’ll find that Dragic has been murdered, and the robot has been stolen. Marko Dragic, RDR2's Nikola Tesla-esque analogue, is one of the game's very best strangers. Thanks to that you know that Arthur is in the right spot – press the button displayed on the screen to place a lightning conductor. You won't get to meet him until Chapter 4, but don't worry -- he hangs around after the conclusion of the main story line. You need to manipulate the levers so that all the lights are on at the same time. His Doverhill laboratory is inspired by Wardenclyffe Tower, Tesla's facility which would have been used to test wireless energy transfer in the early 1900's. Here you'll meet the inventor who is about to present his latest contraption to an investor, Mr. Marcelle. Erst dann könnt ihr „Ein kluger Junge“ starten. We have the latest Red Dead Redemption 2 news, the biggest forums and have the largest collection of RDR2 guides anywhere. It is on a cliff northwest of Colter, and there are footsteps nearby to help you find it. Marko Dragic is an inventor of Southeastern European descent. You can also find two notes from Dragic, a collector’s card and walerian (rare alchemical component). He's locked himself into his workshop and communicates with Arthur via microphone. Like in the original Red Dead Redemption, various individuals throughout the game world in Red Dead Redemption 2 will rope you into their own quests. Whether this is on purpose and the character pronounces his name anglicized to better fit in, or if it is a developer oversight is unknown. Watch the cut-scene during which the scientist “revives” his automaton (robot). In order to advance to the second part of the mission, Arthur must again receive an invitation from the mayor by post. It is the site of a laboratory belonging to inventor Marko Dragic, and is a key location during the mission "A Bright Bouncing Boy". Head in that direction. Keep moving until the detector’s lamp lights up completely (see the picture above). You need to go to the lake on the west side of the city, a bit north of the stables. If you stay after the cutscene, you'll witness a conversation between Dragic and Marcelle. When Arthur arrives, there is a storm brewing and Dragic is convinced someone wants to rob the lab. Remember to keep a safe distance from explosions. Here, the control panel will be a little puzzle. The accurate pronunciation has a harder G and a CH sound at the end, denoted by the ć. For the next part of this Stranger mission, you will have to wait till there is a thunderstorm. After that, you can go back to the scientist. One is located in front of your starting point, the second up the hill northwest of the first one, and the third lies to the east of the second. Diese Trophäe wird freigeschaltet, indem ihr die Auftragsreihe „A Bright Bouncing Boy“ von Marco Dragic in Saint Denis spielt. Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. You need to go to the lake on the west side of the city, a bit north of the stables. All in all, then, there's plenty of reasons why side quests will disappear from Red Dead Redemption 2's world map. Based on Nikola Tesla, Arthur Morgan meets Dragic in Saint Denis and ends up helping him with his inventions. A cutscene plays where Dragic reveals a robot he has been working on, and all the electricity was needed to power it up. Either way, these should explain side missions disappearing in Red Dead Redemption 2 and get you outlaws back on the saddle and on with your side missions, which serve as … He immigrated to America at a time prior to 1899. The robot can be found to the far northwestern edge of the map. Red Dead Redemption 2 – Komplettlösung: alle Hauptmissionen, Nebenmissionen, Sammelobjekte, Gold-Wertung – Komplettlösung bei Gameswelt If you visit Dragic's laboratory some time later, you'll find the poor inventor killed inside, and the robot missing. Return back to the lab. Go down. The second mission involving Marko Dragic needs Arthur Morgan to generate power for his latest experiment. Marco Dragic glitch? Aron is also a massive fan of Rockstar Games' other smash hit, Grand Theft Auto V. You can find Aron on, © 2020 RDR2.org is an unofficial Red Dead Redemption 2 fan site and is in no way affiliated with, Red Dead Redemption 2 Is Steam's Game Of The Year, Start The Year With Collector & Naturalist Bonuses In Red Dead Online, The Holidays Have Come To Red Dead Online. After 2 in-game days, head to Marko to get the electric lantern and find out what happened to our friend. Ihr findet ihn zwischen 6 und 18 Uhr am Ufer des Teichs im Park südwestlich in Saint Denis. To do this, activate the left one first, the right one second and the middle one last. Pull them by following the order presented in the picture above – the left switch, the right switch, the middle switch. It is given to the player by the Saint Denis resident Marco Dragic, and to start the missions the player has to have reached Chapter 4. Ihr könnt ihn im Südwesten von Saint Denis entdecken, … To do so, you must return to the mining village of Colter, where the game prologue took place. Posted by 2 years ago. It lies northwest of Annesburg. It’s marked on my map in northern Annesburg but whenever I get close the blip on the map disappears. Once you've successfully destroyed both waves, Marcelle is impressed with the technology. Operate the switch as follows: the two side switches, then the middle switch. Arrive here during the night. When you have returned, Dragic will ask you to activate the energy device at the top of the tower of his workshop. Read on for tips and tricks, walkthroughs, and more! Red Dead Redemption 2 – Marko Dragic Walkthrough, Red Dead Redemption 2 – The Widow of Willard’s Rest Walkthrough, Red Dead Redemption 2 – Castor’s Ridge Walkthrough, Red Dead Redemption 2 – Arcadia for Amateurs Walkthrough, Red Dead Redemption 2 – The Fine Art of Conversation Walkthrough. Red Dead Redemption 2's A Bright Bouncing Boy Strangers mission centers around inventor Marko Dragic, and … Your email address will not be published. Marco Dragic glitch? Before the presentation kicks off, another man interrupts and berates Dragic in front of Marcelle in an attempt to discredit him. Arthur is tasked with controlling the submarine in the pond filled with mines. Not to mention our comprehensive cheat codes section. You can also use the torpedoes to destroy mines at a distance to clear the way ahead and prevent a collision. The next phase of the mission takes you to Doverhill where you can find the isolated lab of Dragic. The robot briefly moves but then powers down again, however Dragic is pleased and thanks Arthur for his help once more. Why do side missions keep disappearing in Red Dead Redemption 2? Repeat the same task on moving sailboats and destroy them. Return back to Marko once all three are placed. He wants to demonstrate his new remote-controlled gear to some potential investors. In a cutscene, Dragic invites you to his laboratory as a reward for your help. Aron is up to date on all the daily happenings with regard to Red Dead Redemption 2 and that's why you'll find he posts most of the news here at RDR2.org. Take a look around the lab. Close. Use the ladder. This is the north-western corner of the world map. Arthur decides to help professor Marko Dragic in conducting his experiment. After completing all of Marko Dragic’s quests, return to his lab after 48 in-game hours have passed. 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